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Alan Ellis

The Cat on the Path - Turning an algorithm into a program.

Grades: 2nd Grade, 1st Grade, 3rd Grade
Subjects: Computational Thinking, Computer Science, Coding

Student Instructions

An algorithm is a list of rules to follow to solve a problem. Let’s create a simple Algorithm and then turn it into a program. This is called the Cat on the Path Program. Page 1: Use move to sequence the correct order of the instructions to move the Cat around the path. Page 2: Upload upload a screen recording or screenshot of the completed Cat on the Path Program from Scratch Jr. Page 3: Let's review. Use the label and mic to explain these key terms and blocks on instructions. Share your work check

Teacher Notes (not visible to students)

A short video explaining how to create the Cat on the Path Program. https://www.youtube.com/watch?v=9gSZ2H_-YY4

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